Nov 15, 2008, 02:01 AM // 02:01
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#1
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Sorrows Poll
Alright, I believe that Sorrows furnace deserves a chest every time you finish the final quest. The sheer amount of time required to do all the quests the first time, and only getting exp and a spiffy HoM statue is of rewarding of something I believe. However, since imo, this area is a bit easier then most dungeons, The chest wouldn't drop anything like a Voltiac spear or anything new. I believe it should....
Drop 1 Deldrimor ingot + 1 weapon (Prophecies, or shiverpeak in general skin drops, along with all the greens available in Grenths, SF has a chance of dropping) in Normal mode
Drop 1 Deldrimor ingot +1 weapon + another weapon OR Another deldrimor ingot, same rules above apply to skin drops, in Hard mode.
It could be called Sorrows chest, rage binders chest, iron forgemans chest, w/e that is relevant.
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Nov 15, 2008, 02:06 AM // 02:06
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#2
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Forge Runner
Join Date: Mar 2006
Profession: N/
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uw/fow was kinda revived a while back...
urgoz/deep was possibly revived in the recent "books" update...
sf/tombs revival next????
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Nov 15, 2008, 02:08 AM // 02:08
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#3
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by snaek
uw/fow was kinda revived a while back...
urgoz/deep was possibly revived in the recent "books" update...
sf/tombs revival next????
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Why not? Wouldnt you like to see people doing it again? Even if it is some sort of farm group like VS farms?
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Nov 15, 2008, 02:21 AM // 02:21
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#4
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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I voted /signed. I think that both SF and Tombs need updating to make them equal to other chapter's elite areas. They are wonderful areas but their greens have become ignored items for the most part.
Adding chests with more possibilities might revive the areas.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also)
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Nov 15, 2008, 02:28 AM // 02:28
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#5
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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I totally forgot about tombs....Which proves even more that it needs a change lol.
Tombs wouldn't drop the greens since I'm pretty sure you get them no matter what at the end. Perhaps 1 weapon (some UW/FoW skins, nothing SUPER rare like the eternal blade or obby sword?) and a...hmm....ecto is too much...shard doesn't really fit...I guess a random rare mat drop?
Then the end bosses should be given signet of disenchantment to prevent Shadow form farming all the way. I am against a single person being able to run an entire 'dungeon' WITH a chest, so if you add a chest there, prevent SF farming. Group farms are fine with me since it takes a team, single is meh.
But lets keep te poll for Sorrows just for now.
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Nov 15, 2008, 02:40 AM // 02:40
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#6
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Compare it to Slaver's Exile. You can repeat both, but Slaver's, you need to complete all parts, not just redo Duncan. However, Sorrow's, you can redo Final Assault without redoing the other 4 quests. I'd be willing to sign if you were required to redo all quests for the chest, not just the last.
Also, I'd not like to see the Grenth's Footprint greens from the chest, just the SF ones. They should not be a gaurantee, just a possibility.
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Nov 15, 2008, 02:45 AM // 02:45
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#7
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by MagmaRed
Compare it to Slaver's Exile. You can repeat both, but Slaver's, you need to complete all parts, not just redo Duncan. However, Sorrow's, you can redo Final Assault without redoing the other 4 quests. I'd be willing to sign if you were required to redo all quests for the chest, not just the last.
Also, I'd not like to see the Grenth's Footprint greens from the chest, just the SF ones. They should not be a gaurantee, just a possibility.
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Thats what i meant, only a possibility.
Also about comparing to slavers, most people only do justicer which you can do without doing ANY of slavers.
buuuuuuuut, i guess i can see what you mean
OH IDEA. Ok, so, you get a SF story book! Fill in all the pages (the quest where your a slave, only the main one is needed, not all the little quests you get from the summit taskmaster dude) so thats like what, 5 pages? Turn it into a dwarf inside the oupost in grenths footprint, he gives you a key, and you go to a chest located right next to the portal to get the drop.
I still think doing the last quest is enough tough
Last edited by ajc2123; Nov 15, 2008 at 02:55 AM // 02:55..
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Nov 15, 2008, 03:08 AM // 03:08
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#8
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Banned
Join Date: Nov 2008
Location: GvG, TA, RA, and Cantha
Guild: Omg Have You Seen Gwens Mom [MILF]
Profession: E/
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Doesnt sound like a bad idea, even though I do SF and Tombs weekly due to the fact I'm bored, then this will give me a reason to do it
-Daedra
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Nov 15, 2008, 03:18 AM // 03:18
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#9
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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My Ideas
For Heck's sake, I'm gonna say my suggestions for Sorrow's Furnace and add suggestions to Tombs and to the Titan Quests:
Sorrow's Furnace:
-Add 1 chest at the exit to Grenth's Footprint (inside SF) after the completion of each Sorrow's Furnace Quest
-Add new Sorrow's weapons (total of 11 skins). Both Green and Gold versions. Drops only from the chests.
-Add Sorrow Summoning Stone (summons a Dredge Monk)
-Made so that to redo The Final Assault, you need to redo all of To Sorrow's Furnace.
Chest Drop for To Sorrow's Furnace Quests:
NM: 1 Deldrimor Steel Ignot, 1 random gold, and 1 random gold or green.
HM: 2 Deldrimor Steel Ignots, 3 random golds or greens, and 1 Sorrow Summoning Stone.
Chest Drop for The Final Assault Quest:
NM: 2 Deldrimor Steel Ignot, 2 random gold, 1 random gold or green, and 1 Sorrow Summoning Stone
HM: 4 Deldrimor Steel Ignots, 4 random golds or greens, and 2 Sorrow Summoning Stone.
Tombs of the Primeval Kings:
-Add Statue to HoM (Looks like the three Darknesses?)
-Add the remaining maps of the HoH map rotation (with new monsters)
-Add a chest at the end, this chest drop new golds (Eternal weapon set - fill in what is missing in that set *yes I count Celestial Compass/Chaos Axe as part of the set* - also drops weapons skins that drop in HA's chest)
-Add 1 Spear Green, 1 Dagger Green, 1 Scythe Green, 1 Staff Green, 1 Wand Green, 1 Focus Green, and 2 Shield Greens that drops from the three Darknesses.
-Add Dark Summoning Stone (summons a non-boss Darkness)
Chest Drops:
NM: 1 Random Gem (Sapphire, Ruby, Onyx, Diamond), 2 random golds, and 1 Dark Summoning Stone
HM: 2 Random Gems (Sapphire, Ruby, Onyx, Diamond), 3 random golds, and 2 Dark Summoning Stone
The Titan Quests
-Add a chest at completion of each quest (looks like a Burning Titan with one Spark, one Dark Titan, and one Born Titan)
-Add a Statue to the HoM
-Make repeatable (Most important change!)
-Add a "Titan" weapon set (would be sweet if the skin of the weapons reflect the area you're in).
-Changed the Boss's profession for Defend Droknar's Forge, Defend Denravi, and Defend North Kryta Province to Warrior, Elementalist, and Monk, respectively. (Done to add better variety and not fight 4 Necromancers in the quests)
-Added 6 Greens (One for each core profession - named after the respective Titan Boss)
-Added 4 Charr Bosses to "The Titan Source" (Professions are Assassin, Ritualist, Dervish, and Paragon *use EN Charr Builds of respective professions*)
-Add Sparkling Summoning Stone (summons a Spark of the Titans)
-Made so that in order to repeat The Titan Source, you need to do the four Defend quests.
Chest Drops for the four Defend quests:
NM: 1 Random Gem (Onyx, Diamond), and 2 random golds.
HM: 2 Random Gem (Onyx, Diamond), 3 random golds, and 1 Sparkling Summoning Stone.
Chest Drops for The Titan Source:
NM: 2 Random Gem (Ruby, Sapphire, Onyx, Diamond), 3 random golds, 1 Sparkling Summoning Stone.
HM: 3 Random Gem (Ruby, Sapphire, Onyx, Diamond), 4 random golds, 2 Sparkling Summoning Stone.
The only thing I think would be troublesome for the Live Team to handle would be the new weapon skins, and designing the statues for the HoM.
Also, I voted for the "not this" as I have a slightly different change.
Edit: Reduced Summoning Stone rewards for Sorrow's and Titan Quests.
Last edited by Konig Des Todes; Nov 15, 2008 at 03:24 AM // 03:24..
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Nov 15, 2008, 03:35 AM // 03:35
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#10
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by ajc2123
Why not? Wouldnt you like to see people doing it again? Even if it is some sort of farm group like VS farms?
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u misread me
i didnt say it was a bad idea
my opinion stands more along the lines of "sounds only natural that sf/tombs should/would get revived"
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Nov 15, 2008, 04:01 AM // 04:01
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#11
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Speaking as someone who has never fully completed sorrows,I have no clue as to what to change but imo,anything that revives sorrows furnace and brings it par with the deep urgoz uw doa and fow is good in my book.
Opening another can of worms but its mainly about those wishing for new content to be added. Would there be any harm in re-working all of the elite areas? Personally i've done fow,uw and the deep more ways than i care to remember,the outcomes are always predictable and the quest chains always the same with little -no variation.
Yes something like this would make any team build in use now defunct,and may just effect ecto shard and gem prices,but it would rekindle the proverbial flames from the respective areas and add a new dimension to it.
Farming with permanant invincibility,might be quick with a decent team,but where is the real challenge? Something that should be addressed across the board imho
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Nov 15, 2008, 04:55 AM // 04:55
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#12
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Desert Nomad
Join Date: Jun 2006
Location: Look out!
Profession: E/
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Definitely not as it stands now - I can run hero/henchies and finish the final assault quest in like 45 minutes easily. (I've done it for moa, so I know for sure) They'd have to make it so you had to redo the previous quests, then maybe I could see an end chest. Similar to mallyx, you don't have to do them all at once, but they have to be crossed off before the party can get into the last quest zone.
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Nov 15, 2008, 05:20 AM // 05:20
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#13
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Great ideas in general. I'd support some sort of revival for Sorrow's Furnace. That might actually get me to try it for once.
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Nov 15, 2008, 05:29 AM // 05:29
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#14
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Quote:
Originally Posted by Azazel The Assassin
For Heck's sake, I'm gonna say my suggestions for Sorrow's Furnace and add suggestions to Tombs and to the Titan Quests:
[[ etc etc etc etc etc etc ]]
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Something like this would be great. Obviously a lot of things in there would need minor changes, but i like this idea a lot. I miss doing SF back in the day where you would be lucky as hell to find that one green ele staff and be able to sell it for ungodly amounts of gold, and all the wammos would be searching for a Malinon's Shield. Plus they've added a lot of EotN features to factions, prophecies, and nightfall campaigns and elite areas. SF should be one of those areas that get the EotN-like changes, with the chests and rewards and all.
/signed, absolutely.
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Nov 15, 2008, 07:05 AM // 07:05
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#15
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Wilds Pathfinder
Join Date: Aug 2008
Profession: E/
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Signed and voted. Why not! It would hopefully revive interest in what was a super popular area. While its not all that hard...much easier after doing i t at least once it does take time. Fun area to.
Ant
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Nov 15, 2008, 08:56 AM // 08:56
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#16
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Krytan Explorer
Join Date: Aug 2008
Guild: Aura
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/signed
a nice refresh of Sorrow's to get the crowds back would be good. It's an enjoyable run many people ignore these days in place of UW/FoW/Slaver's/DoA.
Way back in 2005 when it came out it was fresh and new. The statue is a nice addition to the HoM, as is the black moa chick but a chest reward of some kind would be a nice way to stimulate interest in this one again.
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Nov 15, 2008, 12:17 PM // 12:17
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#17
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Sorrow's it's more like a Dungeon than like an Elite area.
It could perfectly y have a Dungeon door icon, a reward chest...
But quests should be changed so you have to make all of them before getting the chest, not just by repeating the last quest.
That is, make the 4 first repeatable quests, then the final, and the chest appear.
Miss any of them before making the last one, and even if the chest appear for another player, you wont be able to open it. And if no player has made all quests, the chest won't even appear.
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Nov 15, 2008, 12:57 PM // 12:57
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#18
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Alota yes votes! O_o...are you paying attention Anet?
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Nov 15, 2008, 08:19 PM // 20:19
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#19
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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as one who has only finished fa on ONE character (never got around to getting a good group back before heroes...so my original 4 never finished it)....I would love somekind of chest at the end---even just a deldrimor steel and say a gold weapon would be good enough to please me.....would even give me pause to do it with my other characters---
__________________
where is the 'all you can eat' cookie bar?
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Nov 15, 2008, 09:54 PM // 21:54
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#20
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by MithranArkanere
Sorrow's it's more like a Dungeon than like an Elite area.
It could perfectly y have a Dungeon door icon, a reward chest...
But quests should be changed so you have to make all of them before getting the chest, not just by repeating the last quest.
That is, make the 4 first repeatable quests, then the final, and the chest appear.
Miss any of them before making the last one, and even if the chest appear for another player, you wont be able to open it. And if no player has made all quests, the chest won't even appear.
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In comparison to the later Elite Dungeons, yes Sorrow's is no longer on the same level, just like Tombs and UW (Perma SF can solo Tombs and there is UW SC). FoW is also low on the list. The only real "elite" thing that people with just Prophecies can do would be the Titan Quests, and those are poor in rewards (just about 100k experience) and are not repeatable.
Making Sorrow's Furnace, Fissure of Woe, and Underworld harder with new monsters only, Sorrow's Furnace with making the last quest being similar to Duncan - need to do To Sorrow's Furnace before The Final Assault, and making Tombs longer (more then just 4 levels - new levels can have a couple anti-SF skills) would put those four "Elite" areas into on par with Urgoz/Deep/Slavers' at least (I think FoW and UW should be on par with DoA).
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